Eloísa Sandoval

Technical Audio Designer & Sound Designer

About Me

I'm Eloísa, a Technical Audio & Sound Designer with hands-on experience in game audio implementation and audio postproduction for film. I've developed expertise in production sound, ADR recording, dialogue editing, SFX editing, and mixing in both stereo and 5.1 formats.

My experience extends beyond traditional post-production, having worked as part of technical crews for concerts, theater, and festivals. This diverse background has shaped my perspective on sound in live and interactive environments, giving me a unique understanding of how audio works across different mediums.

I'm passionate about immersive sound experiences and constantly exploring new creative challenges in interactive audio. My technical skills include proficiency in Pro Tools (Avid Certified User), audio middleware like Wwise and Fmod, and game engines such as Unity and Unreal Engine.

In my free time, I enjoy playing instruments like guitar, piano, and drums, as well as lettering and gaming, which helps me stay connected to different forms of artistic expression and storytelling.

Demo Reels

Technical Audio Designer

Showcasing my work in game audio implementation, interactive sound design, and technical audio solutions for interactive media.

Sound Designer

Featuring my audio post-production work for film, including dialogue editing, SFX design, and mixing in stereo and 5.1 formats.

Technical Skills

Scripting & Programming

  • C#
  • Python + PyWwise
  • Pure Data
  • C++
  • Lua

Sound

  • ProTools
  • Reaper
  • Stereo & 5.1 Mixing
  • ADR, Foley & Source Recording
  • Field Recordign
  • Production Sound
  • Dialogue, BGs, SFX & Foley Editing
  • Izotope Rx

Game Developement & Audio Implementation

  • Unity
  • Unreal Engine
  • Wwise
  • Fmod
  • Blueprints
  • MetaSounds

Resume

Download Resume